
If you want to show what a command looks like, rather than actually implementing the command, surround it with the nowiki command. Have fun, and try not to lose your head 1.7k. It has a fairly steep learning curve, but incredibly unique gameplay. One useful HTML command is which creates a line break. Toribash is an innovative fighting game based on a sandbox physics model. If you know HTML or CSS formatting commands, they can also be used in this wiki. Three single quotes, like '''bold text''' will create bold text. Two single quotes, like ''italics'' will create italics. Put single quote marks around words or phrases for formatting emphasis.
#TORIBASH COMMANDS FREE#
Feel free to practice here, on this page. To edit a page, click on the "edit" tab, usually near the top of the page. The wiki is a collaborative effort and others can help with formatting and other improvements. We Have No FAQs/Guides/Maps - Be the first to submit one No cheats - Be the first to submit one No reviews - Be the first to submit one 2 Questions (1 unanswered) User Ratings. Your content contributions are welcome and important. Toribash is an Action game, developed and published by Nabi Studios, which was released in 2006. enter some text, and learn the other pieces as you go. It can look overwhelming when you begin, but don't let it worry you. Wiki allow for rather complicated formatting. There is a tutorial on the Central (coordinating) Wikia that will step you through more of the things you can do. Feel free to try wiki editing out here first. This page exists so that you can practice editing or formatting (see Help:Editing) without changing any serious content. It's a strategic fighter- like chess, except with more blood and dismemberment.Welcome to the Toribash Move School Wiki sandbox! It takes a while to get used to, but it lends a sense of creativity and an open-ended gameplay which one rarely finds in fighter games. You move a set of 20 joints on your "Tori"- basically a representation of a human- with commands like Hold, Relax, Contract, Extend, Rotate Right/Left, etc, with the intended result being movement. If you haven't played it, it's pretty unique. There's not much skill involved, unfortunately. It's not like there are any criteria for quintessentially good openers either: some are fast, complex, and stylish, but can still be countered by simple symmetric openers. Multiplayer, 9 times out of 10, boils down to luck- if you have a better "opener" (first set of moves) than the other guy, you will typically win, and vice versa. You can only do so many things in single-player before all of your replays start looking similar. These are the commands used Ingame (MP) 1) Regarding the queue /en Enters you into the queue.- OP not needed /spec Enters you into Spectator mode. The corporate bastardization of Nabi ("oh lol let's take out the private clan servers worth $50 USD and put in freely-creatable public ones, sure it will piss off our hardcore fanbase but hey it will make us more popular with the new kids") coupled with the steady decline in overall intelligence of the forums veered me away from the game in general.

I played for a while, since something like version 2.4, but I pretty much stopped around late 2009.
